Monday, October 6, 2008

Retro Review: Super Mario RPG










Title: Super Mario RPG
Cost: $8
System: Wii Virtual Console

I remember being quite sceptical back in 1996 when I heard that Nintendo was working on a RPG staring everyone's favourite turtle stomping plumber. It wasn't that I didn't like role playing games, but I am always wary of the mixing of genres as it can result in some of the greatest pop culture disasters of all time (think about how many awful "Dramedys" Hollywood produces). My fears were alleviated slightly when I heard that Nintendo was not going at this alone but would be partnering with RPG powerhouse Square (they hadn't merged with Enix yet). How would the creative minds behind goombas and chocobos give Mario a new genre to conquer?

My fears were groundless, as the game was a critical success that kept RPG purists happy and introduced the genre to gamers who previously only cared about platform jumping. Now it has been ported to the Virtual Console on the Wii and this week I am looking at how the game stands up after 12 years.

The game tells the story of Mario saving the world from the Smithy Gang. To achieve this goal he must team up with Peach, Bowser, and two new characters: Geno and Mallow. The title was released only months before the launch of the N64 and as a result the graphics are some of the best that the SNES has to offer (indeed, the graphics are easily better than many of the early PS1 games as well). The gameplay is easy to learn with a simple, but effective, control scheme. This game introduces some RPG gameplay elements that would be picked up for later Final Fantasy games, such as the additional button pressing timed perfectly for extra damage (Squall uses it often in FFVIII).

I do have a minor quibble with the pseudo-3D backgrounds: they make the jumping levels (admittedly, there are only a few) tedious and aggravating. I don't have the patience to continually fall into lava again and again.

The difficulty level is perfect for all gamers. Those new to the RPG genre will find the learning curve just right, while those RPG veterans will find enough in terms of hidden bosses and side quests that boredom will not be an issue. However, the optional best weapon and armour in the game are pretty easy to get and make the remainder of the game almost too simple at times. This might put off even the greenest of gamers if they appreciate a challenge.

So should you pick this up? Well video games, and especially RPGs, are some of the cheapest per hour entertainment out there. The game costs $8 (I know that the console cost you something, but bear with me) and will take 15-20 hours to finish. You will definitely get your 50 cents per hour of entertainment out of the game. Super Mario RPG was overlooked by many during its initial release (people were excited about the N64) and many gamers missed out on a true gem. Now that the game is back I would recommend it to anyone. It is a must have for your virtual console.

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