Thursday, March 20, 2008

God of War: Chains of Olympus

Platform: Sony Playstation Portable
Release Date: March 4, 2008
Rating: M
Cost: $40

When the original God of War was released for the PSP in 2005 it blew away both fans and critics alike. Sharp graphics, excellent gameplay, and a compelling story made it one of the best games for the PS2 and an instant killer app. This was followed up in 2007 with an impressive sequel that sought to expand on the storyline, character development, and gruesome decapitations found in the first game.

So now in 2008 God of War has made the transition to the small screen of the PSP and fans of the series will not be disappointed.

As with its PS2 counterparts the game carries on the classical tradition with a nod to (and retelling of ) Greek mythology. The main story focuses on Kratos “the ghost of Sparta” a formidable warrior in the service of the gods. The story is far from spectacular but it works and manages to add some interesting plot points to the overall saga of Kratos. As this game is meant to be a prequel to the PS2 epics, there are some neat little story elements near the end that nicely set up the original God of War.

At first I was thrown off by the PSP controls, but by the end of the first level I had made the adjustment. The gameplay throughout is solid, and I am constantly amazed at how the series manages to use a fixed camera in a way that is not bothersome. (One of my pet peeves is “death by camera”.) Kratos has some great moves, weapons, and magic, but veterans of the series might be left wanting more. There are fewer moves, fewer weapons, fewer magic choices, and fewer bosses than either of the previous two God of War games. Overall the game just has less of everything. 

The game’s weakest point is its length. The game took me about four hours to finish on the easiest difficulty level. Some will find the game far too short and barely worth the effort, but there is some replay value in completing the game again and attempting the insanely hard “Challenge of Hades”. It should be noted that portable system games are often shorter than their home console counterparts, so all of you super-nerds could think of this as little break from your 100 hour RPGs. Usually I don’t mind if a game is short (I would rather have 4 great hours than 20 boring ones), but I was left wanting more at the end of this one.

So what is the value of God of War: Chains of Olympus? If we break down the cost by hours of entertainment we get $10 per hour. Not bad, but not great either. If you are already a fan of the series pick it up now (you’ll get $40 worth of enjoyment), but anyone else should rent it or wait to find a used copy.

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