Showing posts with label Wii. Show all posts
Showing posts with label Wii. Show all posts

Saturday, August 21, 2010

Epic Mickey Opening





I am looking forward to checking out Epic Mickey. The opening cinematic can be seen here. The game has some very interesting and creepy visuals. And I need some reason to play my Wii. 

Sunday, June 27, 2010

Donkey Kong Returns

Those of you who read my E3 post know that I am pretty excited about Donkey Kong Country Returns. Nintendo President Reggie Fils-Aime was on Jimmy Fallon promoting the new game.

Monday, June 8, 2009

E3 2009


So another E3 has come and gone. Here is a list of stuff that I was pretty excited about. What did you think was noteworthy this E3?

New Super Mario Brothers Wii

Kingdom Hearts 358/2

Tales of Monkey Island

Mario and Luigi: Bowser’s Inside Story

Metal Gear Solid: Peace Walker

Mario VS Donkey Kong: Minis March Again

God of War III

Boy and his Blob

Final Fantasy XIII

Resident Evil PSP

Metroid: The Other M

Soul Calibur: Broken Destiny

Professor Layton and the Diabolical Box

Castlevania: Lords of Shadow

Dissidia

Legend of Zelda: Spirit Tracks

The Last Guardian

Super Mario Galaxy 2

Thursday, May 28, 2009

Punch Out (Wii)


We all have a favourite something that can instantly take us back to childhood. Maybe it is a smell, or a movie, or a favourite food that reminder you of when you were ten. For me it is the thought of Mike Tyson’s Punch-Out. Punch-Out was one of the first games I had for the Nintendo Entertainment System (the other being the Mario/Duck-Hunt combo) and it still is one of my favourites. The character design was great, the controls perfect, and the challenge could go from pathetically easy (Glass Joe) to impossibly difficult (Tyson himself).

So it was with great enthusiasm that I purchased the new Punch-Out for the Nintendo Wii. Being a huge fan of the series, I was cautiously optimistic when approaching this “remake”. The game features 14 different fighters: 12 from Punch-Out and Super Punch-Out, 1 new character (Disco Kid), and one unlockable character. I was surprised at the inclusion of only 1 new character. If you are going to bother with new blood in a game series why would you only create 1 new face? It may have been better to use all known faces or add 2 or 3 more new ones.

The control scheme is either motion controlled (nunchuck and remote) or the normal way of playing video game (remote held sideways. The motion control method is good for a laugh; it is clunky, tiring, and apparently a prerequisite for any first-party Wii game, but you can’t actually play the game properly using these controls. Try it out once or twice and then switch to the way that most people play videogames.

The normal controls are great with a tight scheme and quick response, drawing from both Mike Tyson’s Punch-Out and Super Punch-Out and taking the best of both games. Stars are much harder to come by and require a trick to acquire them. They can be saved up so you can do a 1, 2, or 3 star punch with incremental levels of strength. This adds some variation on speed knockdowns and trick TKOs which fans of the series will appreciate.

There are 3 game modes: career, title defence, and last stand. In career mode you face 13 other fighters to gain all the belts. In defence mode you must defend your championships against the 13 fighters again. This is a great addition as every fighter is much harder than their championship mode counter-part (even Glass Joe is tricky at first). The final mode is a sudden death type mode where after 3 losses you quick. It is only notable for helping you unlock the hidden character.

If you are a veteran of the series you will have no problem with career mode (I actually finished it in within the first day of playing), but you will find they real game begins in title defence mode. Those who have never played a Punch-Out game before and have no sense of the timing required to stop the Bull Charge will find the career mode enough of a challenge.

At a $60 CAN price-tag they aren’t giving the game away, but Punch-Out fans will get $60 worth of fun out of this one. For those of you who have never played a Punch-Out game before I would suggest renting or waiting until it hits the $30 mark.

Saturday, April 5, 2008

Retro Review-Super Mario Bros: The Lost Levels












Release Date: 
June 3, 1986 (Famicom Disk System)
October 1, 2007 (Nintendo Wii Virtual Console)

Cost: $6 (Nintendo Wii Virtual Console)

For most of us who grew up North America in the 1980's Super Mario Bros. 2 conjures up images of Shy-guys, using the Princess to float around, and Birdo (one of the first trans-gendered characters in video games). However, this actually isn't Super Mario Bros. 2. This game is actually the Japanese game Yume Kojo: Doki Doki Panic with characters from the Super Mario universe inserted in for the North American audience. You see the real Super Mario Bros. 2 was too close to Super Mario Brothers 1 and Nintendo figured that a North American audience wouldn't like so similar a game. 

When it was finally released in N.A. the game was retitled Super Mario Bros. The Lost Levels. Originally available for the SNES as part of the game Super Mario All-Stars, it is now available for download on the Virtual Console. This will allow a new generation of gamers decide if Nintendo was correct in thinking that we wouldn't enjoy so similar a game.  

True, it is very similar to Super Mario Bros. 1 in terms of gameplay, sound, and graphics, but it does have one very important difference...it is insanely hard. 

Right away in world 1-1 you will notice a difference in the difficulty level. First, there are mushrooms that don't make you bigger, they kill you. We have been trained to run at the first mushroom that we see, so it is no surprise that I was killed on world 1-1. 

I managed to overcome my Pavlovian conditioning and made it all the way to world 3. and found a warp zone. I was expecting to jump ahead a few levels, but I was astonished to find out that this warp zone sent me back to world 1. What the heck! It took me hours to make it here! Now you sent me back to world 1? Despondent, I shut off the game before I lost my mind. (There are more examples of how difficult this game is, but I want you to be amazed and angered by yourself).

Returning back the game hours later, I really started to get into it. Yes, it is much harder than the Super Mario Bros. you remember, and, yes, it will drive you to the brink of insanity, but you will have fun with this lost little gem. 

It currently costs $6 to download to your Wii, if you have a SNES you could pick up a used copy of Super Mario Allstars for about $15. You will get at least 6 hours worth of entertainment out this, probably more. I still haven't finished this game yet, but I feel that I have my $1 per hour of entertainment out of this game. 

For any Super Mario fan out there, if you haven't played this game yet, what are you waiting for? For anyone else, especially if you can't handle dying repeatedly during a gaming session, let this one pass on by. 

Oh, and one final tip: the red piranha plants can rise out of the pipes even when you are standing on them. Treachery!